//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2023 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: Model700
// Model Creator: 
// Created on: 31.05.2019 - 12:04:35
// Last changed on: 31.05.2019 - 12:04:35

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelM24A2 extends ModelGun //Same as Filename
{
    int textureX = 256;
    int textureY = 256;

    public ModelM24A2() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[143];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 66
        gunModel[1] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Box 67
        gunModel[2] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Box 68
        gunModel[3] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Box 69
        gunModel[4] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Box 70
        gunModel[5] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Box 71
        gunModel[6] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Box 72
        gunModel[7] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Box 73
        gunModel[8] = new ModelRendererTurbo(this, 177, 1, textureX, textureY); // Box 74
        gunModel[9] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Box 148
        gunModel[10] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Box 149
        gunModel[11] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Box 150
        gunModel[12] = new ModelRendererTurbo(this, 89, 25, textureX, textureY); // Box 169
        gunModel[13] = new ModelRendererTurbo(this, 121, 25, textureX, textureY); // Box 170
        gunModel[14] = new ModelRendererTurbo(this, 145, 25, textureX, textureY); // Box 187
        gunModel[15] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Box 188
        gunModel[16] = new ModelRendererTurbo(this, 113, 25, textureX, textureY); // Box 191
        gunModel[17] = new ModelRendererTurbo(this, 193, 25, textureX, textureY); // Box 192
        gunModel[18] = new ModelRendererTurbo(this, 209, 25, textureX, textureY); // Box 196
        gunModel[19] = new ModelRendererTurbo(this, 233, 25, textureX, textureY); // Box 197
        gunModel[20] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 198
        gunModel[21] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Box 44
        gunModel[22] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Box 48
        gunModel[23] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Box 49
        gunModel[24] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Box 50
        gunModel[25] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Box 51
        gunModel[26] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Box 199
        gunModel[27] = new ModelRendererTurbo(this, 217, 41, textureX, textureY); // Box 200
        gunModel[28] = new ModelRendererTurbo(this, 233, 41, textureX, textureY); // Box 201
        gunModel[29] = new ModelRendererTurbo(this, 217, 49, textureX, textureY); // Box 202
        gunModel[30] = new ModelRendererTurbo(this, 233, 49, textureX, textureY); // Box 203
        gunModel[31] = new ModelRendererTurbo(this, 217, 57, textureX, textureY); // Box 204
        gunModel[32] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Box 45
        gunModel[33] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Box 46
        gunModel[34] = new ModelRendererTurbo(this, 41, 73, textureX, textureY); // Box 47
        gunModel[35] = new ModelRendererTurbo(this, 169, 73, textureX, textureY); // Box 52
        gunModel[36] = new ModelRendererTurbo(this, 161, 81, textureX, textureY); // Box 53
        gunModel[37] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Box 54
        gunModel[38] = new ModelRendererTurbo(this, 129, 89, textureX, textureY); // Box 55
        gunModel[39] = new ModelRendererTurbo(this, 241, 25, textureX, textureY); // Box 56
        gunModel[40] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Box 57
        gunModel[41] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Box 58
        gunModel[42] = new ModelRendererTurbo(this, 241, 41, textureX, textureY); // Box 59
        gunModel[43] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Box 60
        gunModel[44] = new ModelRendererTurbo(this, 129, 17, textureX, textureY); // Box 61
        gunModel[45] = new ModelRendererTurbo(this, 145, 17, textureX, textureY); // Box 62
        gunModel[46] = new ModelRendererTurbo(this, 217, 73, textureX, textureY); // Box 63
        gunModel[47] = new ModelRendererTurbo(this, 209, 81, textureX, textureY); // Box 64
        gunModel[48] = new ModelRendererTurbo(this, 129, 97, textureX, textureY); // Box 65
        gunModel[49] = new ModelRendererTurbo(this, 241, 73, textureX, textureY); // Box 87
        gunModel[50] = new ModelRendererTurbo(this, 209, 65, textureX, textureY); // Box 88
        gunModel[51] = new ModelRendererTurbo(this, 161, 97, textureX, textureY); // Box 89
        gunModel[52] = new ModelRendererTurbo(this, 113, 9, textureX, textureY); // Box 90
        gunModel[53] = new ModelRendererTurbo(this, 177, 97, textureX, textureY); // Box 91
        gunModel[54] = new ModelRendererTurbo(this, 161, 17, textureX, textureY); // Box 92
        gunModel[55] = new ModelRendererTurbo(this, 177, 17, textureX, textureY); // Box 93
        gunModel[56] = new ModelRendererTurbo(this, 193, 97, textureX, textureY); // Box 94
        gunModel[57] = new ModelRendererTurbo(this, 209, 97, textureX, textureY); // Box 114
        gunModel[58] = new ModelRendererTurbo(this, 233, 97, textureX, textureY); // Box 115
        gunModel[59] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Box 116
        gunModel[60] = new ModelRendererTurbo(this, 25, 105, textureX, textureY); // Box 117
        gunModel[61] = new ModelRendererTurbo(this, 49, 105, textureX, textureY); // Box 118
        gunModel[62] = new ModelRendererTurbo(this, 81, 105, textureX, textureY); // Box 119
        gunModel[63] = new ModelRendererTurbo(this, 97, 113, textureX, textureY); // Box 120
        gunModel[64] = new ModelRendererTurbo(this, 97, 105, textureX, textureY); // Box 121
        gunModel[65] = new ModelRendererTurbo(this, 177, 113, textureX, textureY); // Box 122
        gunModel[66] = new ModelRendererTurbo(this, 113, 105, textureX, textureY); // Box 123
        gunModel[67] = new ModelRendererTurbo(this, 137, 105, textureX, textureY); // Box 124
        gunModel[68] = new ModelRendererTurbo(this, 33, 73, textureX, textureY); // Box 125
        gunModel[69] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Box 126
        gunModel[70] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Box 127
        gunModel[71] = new ModelRendererTurbo(this, 177, 129, textureX, textureY); // Box 128
        gunModel[72] = new ModelRendererTurbo(this, 201, 113, textureX, textureY); // Box 129
        gunModel[73] = new ModelRendererTurbo(this, 217, 113, textureX, textureY); // Box 130
        gunModel[74] = new ModelRendererTurbo(this, 97, 137, textureX, textureY); // Box 131
        gunModel[75] = new ModelRendererTurbo(this, 233, 113, textureX, textureY); // Box 132
        gunModel[76] = new ModelRendererTurbo(this, 129, 137, textureX, textureY); // Box 133
        gunModel[77] = new ModelRendererTurbo(this, 153, 137, textureX, textureY); // Box 134
        gunModel[78] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Box 135
        gunModel[79] = new ModelRendererTurbo(this, 17, 145, textureX, textureY); // Box 136
        gunModel[80] = new ModelRendererTurbo(this, 161, 73, textureX, textureY); // Box 137
        gunModel[81] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Box 138
        gunModel[82] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Box 139
        gunModel[83] = new ModelRendererTurbo(this, 121, 89, textureX, textureY); // Box 140
        gunModel[84] = new ModelRendererTurbo(this, 121, 97, textureX, textureY); // Box 141
        gunModel[85] = new ModelRendererTurbo(this, 17, 105, textureX, textureY); // Box 142
        gunModel[86] = new ModelRendererTurbo(this, 33, 145, textureX, textureY); // Box 143
        gunModel[87] = new ModelRendererTurbo(this, 41, 105, textureX, textureY); // Box 144
        gunModel[88] = new ModelRendererTurbo(this, 73, 105, textureX, textureY); // Box 145
        gunModel[89] = new ModelRendererTurbo(this, 89, 137, textureX, textureY); // Box 146
        gunModel[90] = new ModelRendererTurbo(this, 57, 145, textureX, textureY); // Box 147
        gunModel[91] = new ModelRendererTurbo(this, 153, 105, textureX, textureY); // Box 150
        gunModel[92] = new ModelRendererTurbo(this, 169, 145, textureX, textureY); // Box 152
        gunModel[93] = new ModelRendererTurbo(this, 169, 105, textureX, textureY); // Box 153
        gunModel[94] = new ModelRendererTurbo(this, 209, 145, textureX, textureY); // Box 165
        gunModel[95] = new ModelRendererTurbo(this, 225, 145, textureX, textureY); // Box 166
        gunModel[96] = new ModelRendererTurbo(this, 89, 129, textureX, textureY); // Box 167
        gunModel[97] = new ModelRendererTurbo(this, 121, 137, textureX, textureY); // Box 168
        gunModel[98] = new ModelRendererTurbo(this, 33, 153, textureX, textureY); // Box 172
        gunModel[99] = new ModelRendererTurbo(this, 57, 153, textureX, textureY); // Box 217
        gunModel[100] = new ModelRendererTurbo(this, 89, 153, textureX, textureY); // Box 0
        gunModel[101] = new ModelRendererTurbo(this, 153, 153, textureX, textureY); // Box 1
        gunModel[102] = new ModelRendererTurbo(this, 153, 9, textureX, textureY); // Box 44
        gunModel[103] = new ModelRendererTurbo(this, 17, 121, textureX, textureY); // Box 45
        gunModel[104] = new ModelRendererTurbo(this, 169, 9, textureX, textureY); // Box 46
        gunModel[105] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Box 80
        gunModel[106] = new ModelRendererTurbo(this, 17, 161, textureX, textureY); // Box 81
        gunModel[107] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Box 82
        gunModel[108] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Box 86
        gunModel[109] = new ModelRendererTurbo(this, 49, 161, textureX, textureY); // Box 87
        gunModel[110] = new ModelRendererTurbo(this, 225, 49, textureX, textureY); // Box 88
        gunModel[111] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Box 80
        gunModel[112] = new ModelRendererTurbo(this, 17, 161, textureX, textureY); // Box 81
        gunModel[113] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Box 82
        gunModel[114] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Box 80
        gunModel[115] = new ModelRendererTurbo(this, 17, 161, textureX, textureY); // Box 81
        gunModel[116] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Box 82
        gunModel[117] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Box 80
        gunModel[118] = new ModelRendererTurbo(this, 17, 161, textureX, textureY); // Box 81
        gunModel[119] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Box 82
        gunModel[120] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Box 80
        gunModel[121] = new ModelRendererTurbo(this, 17, 161, textureX, textureY); // Box 81
        gunModel[122] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Box 82
        gunModel[123] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Box 80
        gunModel[124] = new ModelRendererTurbo(this, 17, 161, textureX, textureY); // Box 81
        gunModel[125] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Box 82
        gunModel[126] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Box 80
        gunModel[127] = new ModelRendererTurbo(this, 17, 161, textureX, textureY); // Box 81
        gunModel[128] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Box 82
        gunModel[129] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Box 80
        gunModel[130] = new ModelRendererTurbo(this, 17, 161, textureX, textureY); // Box 81
        gunModel[131] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Box 82
        gunModel[132] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Box 80
        gunModel[133] = new ModelRendererTurbo(this, 17, 161, textureX, textureY); // Box 81
        gunModel[134] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Box 82
        gunModel[135] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Box 80
        gunModel[136] = new ModelRendererTurbo(this, 17, 161, textureX, textureY); // Box 81
        gunModel[137] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Box 82
        gunModel[138] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Box 80
        gunModel[139] = new ModelRendererTurbo(this, 17, 161, textureX, textureY); // Box 81
        gunModel[140] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Box 82
        gunModel[141] = new ModelRendererTurbo(this, 4, 180, textureX, textureY); // Box 246
        gunModel[142] = new ModelRendererTurbo(this, 24, 180, textureX, textureY); // Box 246

        gunModel[0].addShapeBox(0F, 0F, 0F, 7, 1, 4, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F); // Box 66
        gunModel[0].setRotationPoint(23F, -23.5F, -2F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 7, 1, 4, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 67
        gunModel[1].setRotationPoint(23F, -24.75F, -2F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 7, 1, 3, 0F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 68
        gunModel[2].setRotationPoint(23F, -25.75F, -1.5F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 5, 1, 4, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F); // Box 69
        gunModel[3].setRotationPoint(7F, -23.5F, -2F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 5, 1, 4, 0F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 70
        gunModel[4].setRotationPoint(7F, -24.75F, -2F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 5, 1, 3, 0F, 0F, -0.5F, -0.75F, -0.5F, -0.5F, -0.75F, -0.5F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 71
        gunModel[5].setRotationPoint(7F, -25.75F, -1.5F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, -0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, -0.25F, 0.25F); // Box 72
        gunModel[6].setRotationPoint(6F, -23.5F, -2F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, -0.5F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.5F, 0.25F); // Box 73
        gunModel[7].setRotationPoint(6F, -24.75F, -2F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, -1F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -1F, -0.75F, 0F, 0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.5F, 0.25F); // Box 74
        gunModel[8].setRotationPoint(6F, -25.75F, -1.5F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 1F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 1F, -0.25F, 1F, -0.5F, -0.25F, -1F, 0.5F, -0.25F, -1F, 0.5F, -0.25F, 1F, -0.5F, -0.25F); // Box 148
        gunModel[9].setRotationPoint(3F, -14.5F, -0.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, 0F, -0.25F, 0F, 0.5F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.5F, -0.25F); // Box 149
        gunModel[10].setRotationPoint(2F, -14F, -0.5F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, -0.5F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, -1F, -0.25F, -0.25F, 0.5F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, -1F, -0.25F, -0.25F); // Box 150
        gunModel[11].setRotationPoint(2F, -12F, -0.5F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 11, 1, 1, 0F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F); // Box 169
        gunModel[12].setRotationPoint(12F, -23.5F, 1F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 11, 1, 1, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 170
        gunModel[13].setRotationPoint(12F, -24.75F, 1F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 7, 1, 4, 0F, 16F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 16F, 0F, 0.25F, 16F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 16F, 0.25F, -0.25F); // Box 187
        gunModel[14].setRotationPoint(23F, -22.25F, -2F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 7, 1, 3, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 188
        gunModel[15].setRotationPoint(23F, -21F, -1.5F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.5F, 0.25F, 0F, -0.5F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F); // Box 191
        gunModel[16].setRotationPoint(6F, -22.25F, -2F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.5F, 0.25F, 0F, -1F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -1F, -0.75F); // Box 192
        gunModel[17].setRotationPoint(6F, -21.25F, -1.5F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 7, 1, 3, 0F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, -0.5F, -0.75F, -1F, -0.5F, -0.75F, -1F, -0.5F, -0.75F, -1F, -0.5F, -0.75F); // Box 196
        gunModel[18].setRotationPoint(6F, -21F, -1.5F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 2.5F, -0.75F, 3F, 2.5F, -0.75F, 3F, 2.5F, -0.75F, 0F, 2.5F, -0.75F, 3F, 2F, -0.75F, 3F, 0F, -0.75F, 3F, 0F, -0.75F, 3F, 2F, -0.75F); // Box 197
        gunModel[19].setRotationPoint(4F, -18.5F, -2F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 3F, 0F, -0.75F, 3F, 2F, -0.75F, 3F, 2F, -0.75F, 3F, 0F, -0.75F, 3F, -0.5F, -0.75F, 1F, -0.5F, -0.75F, 1F, -0.5F, -0.75F, 3F, -0.5F, -0.75F); // Box 198
        gunModel[20].setRotationPoint(4F, -15.5F, -2F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 102, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 44
        gunModel[21].setRotationPoint(30F, -23.5F, -2F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 102, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 48
        gunModel[22].setRotationPoint(30F, -24.5F, -2F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 102, 1, 3, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 49
        gunModel[23].setRotationPoint(30F, -25.5F, -1.5F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 102, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F); // Box 50
        gunModel[24].setRotationPoint(30F, -21.5F, -1.5F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 102, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 51
        gunModel[25].setRotationPoint(30F, -22.5F, -2F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 199
        gunModel[26].setRotationPoint(131.5F, -23.5F, -1.5F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 200
        gunModel[27].setRotationPoint(131.5F, -22.5F, -1.5F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 201
        gunModel[28].setRotationPoint(131.5F, -24.5F, -1.5F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 202
        gunModel[29].setRotationPoint(132.5F, -23.5F, -1.5F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.25F, -1F, 0F, -0.25F, -1F, 0F, -0.25F, -1F, 0F, -0.25F, -1F); // Box 203
        gunModel[30].setRotationPoint(132.5F, -22.5F, -1.5F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, -0.25F, -1F, 0F, -0.25F, -1F, 0F, -0.25F, -1F, 0F, -0.25F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 204
        gunModel[31].setRotationPoint(132.5F, -24.5F, -1.5F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 6, 6, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 45
        gunModel[32].setRotationPoint(6F, -22.5F, -3F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 11, 4, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 46
        gunModel[33].setRotationPoint(12F, -20.5F, -3F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 55, 6, 6, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -2F, 0F, -0.5F, -2F, 0F, 0F, 0F, 0F); // Box 47
        gunModel[34].setRotationPoint(23F, -22.5F, -3F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 19, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 52
        gunModel[35].setRotationPoint(4F, -16.5F, -3F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 19, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F); // Box 53
        gunModel[36].setRotationPoint(4F, -15.5F, -2.5F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 54, 1, 6, 0F, 0F, 0F, 0F, 0.5F, 2F, 0F, 0.5F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.5F, -2F, -0.5F, 0.5F, -2F, -0.5F, 0F, 0F, -0.5F); // Box 54
        gunModel[37].setRotationPoint(23F, -16.5F, -3F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 54, 1, 5, 0F, 0F, 0F, 0F, 0.5F, 2F, 0F, 0.5F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, -2F, -1.5F, 0F, -2F, -1.5F, 0F, 0F, -1.5F); // Box 55
        gunModel[38].setRotationPoint(23F, -15.5F, -2.5F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 1, 3, 6, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F); // Box 56
        gunModel[39].setRotationPoint(77.5F, -22.5F, -3F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 57
        gunModel[40].setRotationPoint(77.5F, -18.5F, -3F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, -1.5F, -0.5F, -0.25F, -1.5F, -0.5F, -0.25F, -1.5F, 0.5F, 0F, -1.5F); // Box 58
        gunModel[41].setRotationPoint(77.5F, -17.5F, -2.5F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0F, 0F, 0F, -0.25F, -1F, -1F, -0.25F, -1F, -1F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F); // Box 59
        gunModel[42].setRotationPoint(77.5F, -22.5F, -3F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 55, 1, 6, 0F, 0F, -0.75F, -0.5F, -1.25F, -0.75F, -0.5F, -1.25F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 60
        gunModel[43].setRotationPoint(23F, -23.5F, -3F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 61
        gunModel[44].setRotationPoint(12F, -21.5F, -3F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 62
        gunModel[45].setRotationPoint(22F, -21.5F, -3F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 11, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 63
        gunModel[46].setRotationPoint(12F, -22.5F, 2F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 11, 1, 1, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 64
        gunModel[47].setRotationPoint(12F, -23.5F, 2F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 6, 1, 6, 0F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 65
        gunModel[48].setRotationPoint(6F, -23.5F, -3F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 1, 6, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 87
        gunModel[49].setRotationPoint(3F, -22.5F, -3F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, -0.75F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, -0.75F, -0.75F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 88
        gunModel[50].setRotationPoint(3F, -23.5F, -3F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 2, 6, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 89
        gunModel[51].setRotationPoint(4F, -22.5F, 1F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, -0.5F, 0F, -0.75F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 90
        gunModel[52].setRotationPoint(4F, -23.5F, 1F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 2, 3, 5, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 91
        gunModel[53].setRotationPoint(4F, -19.5F, -3F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 92
        gunModel[54].setRotationPoint(4F, -19.5F, -3F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F); // Box 93
        gunModel[55].setRotationPoint(5F, -19.5F, -3F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 2, 4, 4, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 94
        gunModel[56].setRotationPoint(4F, -22.5F, -3F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 5, 5, 6, 0F, 0F, -2.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 114
        gunModel[57].setRotationPoint(-2F, -21.5F, -3F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 5, 3, 6, 0F, 0F, -1.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -1.5F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F); // Box 115
        gunModel[58].setRotationPoint(-7F, -19.5F, -3F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 3, 3, 6, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.5F, 5F, 0F); // Box 116
        gunModel[59].setRotationPoint(-10F, -18F, -3F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 2, 12, 6, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 117
        gunModel[60].setRotationPoint(-11F, -18F, -3F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 7, 12, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F); // Box 118
        gunModel[61].setRotationPoint(-18F, -18F, -3F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 1, 10, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 119
        gunModel[62].setRotationPoint(-19F, -18F, -3F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 33, 10, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 10F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 10F, 0F); // Box 120
        gunModel[63].setRotationPoint(-52F, -18F, -3F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 5, 3, 2, 0F, 0F, -2.5F, -1F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -2.5F, -0.5F, 0F, 0.5F, 0F, 0F, -2F, 0F, 0F, -2F, -0.5F, 0F, 0.5F, -0.5F); // Box 121
        gunModel[64].setRotationPoint(-2F, -22.5F, -3F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 5, 3, 6, 0F, 0F, -1F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -1F, -1F, 0F, -1F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -1F, 0F); // Box 122
        gunModel[65].setRotationPoint(-7F, -20F, -3F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 5, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 123
        gunModel[66].setRotationPoint(-11F, -19F, -3F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 124
        gunModel[67].setRotationPoint(-13F, -19F, -3F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F); // Box 125
        gunModel[68].setRotationPoint(-13F, -20F, -2F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 39, 1, 5, 0F, -1.5F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, -1.5F, 0F, -1.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 126
        gunModel[69].setRotationPoint(-52F, -20F, -2.5F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 39, 1, 6, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 127
        gunModel[70].setRotationPoint(-52F, -19F, -3F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 33, 2, 6, 0F, 0F, -10F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -10F, 0F, -2F, 9F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, -2F, 9F, -1.5F); // Box 128
        gunModel[71].setRotationPoint(-52F, -8F, -3F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F); // Box 129
        gunModel[72].setRotationPoint(-19F, -8F, -3F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0.5F, 0F, -1.5F, 0F, 0F, -1.5F); // Box 130
        gunModel[73].setRotationPoint(-11F, -6F, -3F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 7, 2, 6, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 2F, -1.5F, 0F, 2F, -1.5F, 0F, 0F, -1.5F); // Box 131
        gunModel[74].setRotationPoint(-18F, -8F, -3F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 5, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F); // Box 132
        gunModel[75].setRotationPoint(-2F, -16.5F, -3F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 5, 2, 6, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 3F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 3F, -1.5F); // Box 133
        gunModel[76].setRotationPoint(-7F, -16.5F, -3F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 2, 2, 6, 0F, 0.5F, 0F, 0F, 0F, 4.5F, 0F, 0F, 4.5F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -1.5F, 0F, -3.5F, -1.5F, 0F, -3.5F, -1.5F, 0.5F, 0F, -1.5F); // Box 134
        gunModel[77].setRotationPoint(-9F, -10F, -3F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 1, 4, 6, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F); // Box 135
        gunModel[78].setRotationPoint(-9.5F, -10F, -3F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, -1.5F, -1F, 0F, -1.5F, -1F, 0F, -1.5F, 0F, 0F, -1.5F); // Box 136
        gunModel[79].setRotationPoint(-9.5F, -6F, -3F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 3, 1, 3, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 137
        gunModel[80].setRotationPoint(-2F, -14.5F, -1.5F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.75F); // Box 138
        gunModel[81].setRotationPoint(3F, -16.5F, -3F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -1F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1F); // Box 139
        gunModel[82].setRotationPoint(3F, -15.5F, -2.5F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F); // Box 140
        gunModel[83].setRotationPoint(0F, -13.5F, -1.5F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F); // Box 141
        gunModel[84].setRotationPoint(-0.5F, -12.5F, -1.5F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, 1.5F, -1F, 0F, 1.5F, -1F, 0F, -1.5F, 0F, 0F); // Box 142
        gunModel[85].setRotationPoint(-0.5F, -10F, -1.5F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 5, 1, 3, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F); // Box 143
        gunModel[86].setRotationPoint(2F, -10F, -1.5F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 1F, -1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, -1F, 0F); // Box 144
        gunModel[87].setRotationPoint(7F, -11F, -1.5F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 145
        gunModel[88].setRotationPoint(7F, -13F, -1.5F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 3, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F); // Box 146
        gunModel[89].setRotationPoint(6F, -15F, -1.5F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 15, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.25F, 0F); // Box 147
        gunModel[90].setRotationPoint(9.5F, -15F, -1.5F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, 0F, 0.5F, 0F); // Box 150
        gunModel[91].setRotationPoint(9F, -15F, -1.5F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 15, 1, 3, 0F, 0F, -0.75F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.75F, 0F, 0F, 0F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, 0F, 0F, -0.25F); // Box 152
        gunModel[92].setRotationPoint(9.5F, -15F, -1.5F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 153
        gunModel[93].setRotationPoint(25.5F, -15F, -1.5F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 5, 3, 2, 0F, 0F, -2.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -2.5F, -1F, 0F, 0.5F, -0.5F, 0F, -2F, -0.5F, 0F, -2F, 0F, 0F, 0.5F, 0F); // Box 165
        gunModel[94].setRotationPoint(-2F, -22.5F, 1F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 3, 3, 3, 0F, 0F, -2.5F, 0F, -0.5F, -1.25F, 0F, -0.5F, -1.25F, 0F, 0F, -2.5F, 0F, 0F, 0.5F, 0F, -0.5F, -1.25F, 0F, -0.5F, -0.75F, 0F, 0F, 0.5F, 0F); // Box 166
        gunModel[95].setRotationPoint(-2F, -22.5F, -1.5F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 3, 3, 1, 0F, 0F, -2.5F, 0F, -0.5F, -1.25F, 0F, -0.5F, -1.25F, -1F, 0F, -2.5F, 0F, 0F, 0.5F, 0F, -0.5F, -1.25F, 0F, -0.5F, -0.75F, -1F, 0F, 0.5F, 0F); // Box 167
        gunModel[96].setRotationPoint(0.5F, -23.75F, -1.5F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 3, 3, 1, 0F, 0F, -2.5F, 0F, -0.5F, -1.25F, -1F, -0.5F, -1.25F, 0F, 0F, -2.5F, 0F, 0F, 0.5F, 0F, -0.5F, -0.75F, -1F, -0.5F, -1.25F, 0F, 0F, 0.5F, 0F); // Box 168
        gunModel[97].setRotationPoint(0.5F, -23.75F, 0.5F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 5, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F); // Box 172
        gunModel[98].setRotationPoint(7F, -25.5F, -2F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 8, 1, 4, 0F, -1F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, -1F, -0.25F, -0.25F); // Box 217
        gunModel[99].setRotationPoint(22F, -25.5F, -2F);

        gunModel[100].addShapeBox(0F, 0F, -2F, 25, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F); // Box 0
        gunModel[100].setRotationPoint(7F, -26F, 0F);

        gunModel[101].addShapeBox(0F, -1F, -2.5F, 25, 1, 5, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 1
        gunModel[101].setRotationPoint(7F, -26F, 0F);

        gunModel[102].addShapeBox(24F, -1F, 1.5F, 1, 1, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 44
        gunModel[102].setRotationPoint(7F, -26F, -0.5F);

        gunModel[103].addShapeBox(24F, -1F, -1.5F, 1, 1, 3, 0F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 45
        gunModel[103].setRotationPoint(7F, -26F, 0F);

        gunModel[104].addShapeBox(24F, -1F, -2.5F, 1, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F); // Box 46
        gunModel[104].setRotationPoint(7F, -26F, 0.5F);

        gunModel[105].addShapeBox(2F, -1F, 1.5F, 1, 1, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 80
        gunModel[105].setRotationPoint(7F, -26F, -0.5F);

        gunModel[106].addShapeBox(2F, -1F, -1.5F, 1, 1, 3, 0F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 81
        gunModel[106].setRotationPoint(7F, -26F, 0F);

        gunModel[107].addShapeBox(2F, -1F, -2.5F, 1, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F); // Box 82
        gunModel[107].setRotationPoint(7F, -26F, 0.5F);

        gunModel[108].addShapeBox(0F, -1F, 1.5F, 1, 1, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 86
        gunModel[108].setRotationPoint(7F, -26F, -0.5F);

        gunModel[109].addShapeBox(0F, -1F, -1.5F, 1, 1, 3, 0F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 87
        gunModel[109].setRotationPoint(7F, -26F, 0F);

        gunModel[110].addShapeBox(0F, -1F, -2.5F, 1, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F); // Box 88
        gunModel[110].setRotationPoint(7F, -26F, 0.5F);

        gunModel[111].addShapeBox(2F, -1F, 1.5F, 1, 1, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 80
        gunModel[111].setRotationPoint(9F, -26F, -0.5F);

        gunModel[112].addShapeBox(2F, -1F, -1.5F, 1, 1, 3, 0F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 81
        gunModel[112].setRotationPoint(9F, -26F, 0F);

        gunModel[113].addShapeBox(2F, -1F, -2.5F, 1, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F); // Box 82
        gunModel[113].setRotationPoint(9F, -26F, 0.5F);

        gunModel[114].addShapeBox(2F, -1F, 1.5F, 1, 1, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 80
        gunModel[114].setRotationPoint(11F, -26F, -0.5F);

        gunModel[115].addShapeBox(2F, -1F, -1.5F, 1, 1, 3, 0F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 81
        gunModel[115].setRotationPoint(11F, -26F, 0F);

        gunModel[116].addShapeBox(2F, -1F, -2.5F, 1, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F); // Box 82
        gunModel[116].setRotationPoint(11F, -26F, 0.5F);

        gunModel[117].addShapeBox(2F, -1F, 1.5F, 1, 1, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 80
        gunModel[117].setRotationPoint(13F, -26F, -0.5F);

        gunModel[118].addShapeBox(2F, -1F, -1.5F, 1, 1, 3, 0F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 81
        gunModel[118].setRotationPoint(13F, -26F, 0F);

        gunModel[119].addShapeBox(2F, -1F, -2.5F, 1, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F); // Box 82
        gunModel[119].setRotationPoint(13F, -26F, 0.5F);

        gunModel[120].addShapeBox(2F, -1F, 1.5F, 1, 1, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 80
        gunModel[120].setRotationPoint(15F, -26F, -0.5F);

        gunModel[121].addShapeBox(2F, -1F, -1.5F, 1, 1, 3, 0F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 81
        gunModel[121].setRotationPoint(15F, -26F, 0F);

        gunModel[122].addShapeBox(2F, -1F, -2.5F, 1, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F); // Box 82
        gunModel[122].setRotationPoint(15F, -26F, 0.5F);

        gunModel[123].addShapeBox(2F, -1F, 1.5F, 1, 1, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 80
        gunModel[123].setRotationPoint(17F, -26F, -0.5F);

        gunModel[124].addShapeBox(2F, -1F, -1.5F, 1, 1, 3, 0F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 81
        gunModel[124].setRotationPoint(17F, -26F, 0F);

        gunModel[125].addShapeBox(2F, -1F, -2.5F, 1, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F); // Box 82
        gunModel[125].setRotationPoint(17F, -26F, 0.5F);

        gunModel[126].addShapeBox(2F, -1F, 1.5F, 1, 1, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 80
        gunModel[126].setRotationPoint(19F, -26F, -0.5F);

        gunModel[127].addShapeBox(2F, -1F, -1.5F, 1, 1, 3, 0F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 81
        gunModel[127].setRotationPoint(19F, -26F, 0F);

        gunModel[128].addShapeBox(2F, -1F, -2.5F, 1, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F); // Box 82
        gunModel[128].setRotationPoint(19F, -26F, 0.5F);

        gunModel[129].addShapeBox(2F, -1F, 1.5F, 1, 1, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 80
        gunModel[129].setRotationPoint(21F, -26F, -0.5F);

        gunModel[130].addShapeBox(2F, -1F, -1.5F, 1, 1, 3, 0F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 81
        gunModel[130].setRotationPoint(21F, -26F, 0F);

        gunModel[131].addShapeBox(2F, -1F, -2.5F, 1, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F); // Box 82
        gunModel[131].setRotationPoint(21F, -26F, 0.5F);

        gunModel[132].addShapeBox(2F, -1F, 1.5F, 1, 1, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 80
        gunModel[132].setRotationPoint(23F, -26F, -0.5F);

        gunModel[133].addShapeBox(2F, -1F, -1.5F, 1, 1, 3, 0F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 81
        gunModel[133].setRotationPoint(23F, -26F, 0F);

        gunModel[134].addShapeBox(2F, -1F, -2.5F, 1, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F); // Box 82
        gunModel[134].setRotationPoint(23F, -26F, 0.5F);

        gunModel[135].addShapeBox(2F, -1F, 1.5F, 1, 1, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 80
        gunModel[135].setRotationPoint(25F, -26F, -0.5F);

        gunModel[136].addShapeBox(2F, -1F, -1.5F, 1, 1, 3, 0F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 81
        gunModel[136].setRotationPoint(25F, -26F, 0F);

        gunModel[137].addShapeBox(2F, -1F, -2.5F, 1, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F); // Box 82
        gunModel[137].setRotationPoint(25F, -26F, 0.5F);

        gunModel[138].addShapeBox(2F, -1F, 1.5F, 1, 1, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 80
        gunModel[138].setRotationPoint(27F, -26F, -0.5F);

        gunModel[139].addShapeBox(2F, -1F, -1.5F, 1, 1, 3, 0F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 81
        gunModel[139].setRotationPoint(27F, -26F, 0F);

        gunModel[140].addShapeBox(2F, -1F, -2.5F, 1, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F); // Box 82
        gunModel[140].setRotationPoint(27F, -26F, 0.5F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 246
        gunModel[141].setRotationPoint(127F, -27F, -0.5F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 246
        gunModel[142].setRotationPoint(126F, -27F, -0.5F);


        defaultBarrelModel = new ModelRendererTurbo[8];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 33, 9, textureX, textureY); // Box 205
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Box 207
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 177, 97, textureX, textureY); // Box 207
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 209, 97, textureX, textureY); // Box 205
        defaultBarrelModel[4] = new ModelRendererTurbo(this, 233, 97, textureX, textureY); // Box 207
        defaultBarrelModel[5] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Box 207
        defaultBarrelModel[6] = new ModelRendererTurbo(this, 25, 105, textureX, textureY); // Box 207
        defaultBarrelModel[7] = new ModelRendererTurbo(this, 49, 105, textureX, textureY); // Box 207

        defaultBarrelModel[0].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F); // Box 205
        defaultBarrelModel[0].setRotationPoint(133.5F, -23.5F, -1.5F);

        defaultBarrelModel[1].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F); // Box 207
        defaultBarrelModel[1].setRotationPoint(133.5F, -24.5F, -0.5F);

        defaultBarrelModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, -0.75F, 0F, 0.25F, -0.75F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F); // Box 207
        defaultBarrelModel[2].setRotationPoint(133.5F, -24.5F, -1.5F);

        defaultBarrelModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 205
        defaultBarrelModel[3].setRotationPoint(133.5F, -23.5F, 0.5F);

        defaultBarrelModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, 0.25F, -0.75F, 0F, 0.25F, -0.75F); // Box 207
        defaultBarrelModel[4].setRotationPoint(133.5F, -24.5F, 0.5F);

        defaultBarrelModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 207
        defaultBarrelModel[5].setRotationPoint(133.5F, -22.5F, -0.5F);

        defaultBarrelModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.25F, -0.75F, 0F, 0.25F, -0.75F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 207
        defaultBarrelModel[6].setRotationPoint(133.5F, -22.5F, -1.5F);

        defaultBarrelModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, 0.25F, -0.75F, 0F, 0.25F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 207
        defaultBarrelModel[7].setRotationPoint(133.5F, -22.5F, 0.5F);


        ammoModel = new ModelRendererTurbo[25];
        ammoModel[0] = new ModelRendererTurbo(this, 65, 161, textureX, textureY); // Box 208
        ammoModel[1] = new ModelRendererTurbo(this, 97, 161, textureX, textureY); // Box 209
        ammoModel[2] = new ModelRendererTurbo(this, 105, 161, textureX, textureY); // Box 210
        ammoModel[3] = new ModelRendererTurbo(this, 121, 161, textureX, textureY); // Box 211
        ammoModel[4] = new ModelRendererTurbo(this, 137, 161, textureX, textureY); // Box 213
        ammoModel[5] = new ModelRendererTurbo(this, 169, 161, textureX, textureY); // Box 214
        ammoModel[6] = new ModelRendererTurbo(this, 177, 161, textureX, textureY); // Box 215
        ammoModel[7] = new ModelRendererTurbo(this, 185, 161, textureX, textureY); // Box 216
        ammoModel[8] = new ModelRendererTurbo(this, 217, 161, textureX, textureY); // Box 9
        ammoModel[9] = new ModelRendererTurbo(this, 225, 161, textureX, textureY); // Box 10
        ammoModel[10] = new ModelRendererTurbo(this, 241, 161, textureX, textureY); // Box 11
        ammoModel[11] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Box 208
        ammoModel[12] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Box 210
        ammoModel[13] = new ModelRendererTurbo(this, 145, 153, textureX, textureY); // Box 210
        ammoModel[14] = new ModelRendererTurbo(this, 249, 57, textureX, textureY); // Box 208
        ammoModel[15] = new ModelRendererTurbo(this, 49, 145, textureX, textureY); // Box 210
        ammoModel[16] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Box 208
        ammoModel[17] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Box 210
        ammoModel[18] = new ModelRendererTurbo(this, 129, 89, textureX, textureY); // Box 208
        ammoModel[19] = new ModelRendererTurbo(this, 249, 89, textureX, textureY); // Box 210
        ammoModel[20] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // Box 210
        ammoModel[21] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Box 208
        ammoModel[22] = new ModelRendererTurbo(this, 49, 153, textureX, textureY); // Box 210
        ammoModel[23] = new ModelRendererTurbo(this, 129, 97, textureX, textureY); // Box 210
        ammoModel[24] = new ModelRendererTurbo(this, 153, 97, textureX, textureY); // Box 208

        ammoModel[0].addShapeBox(0F, 0F, 0F, 11, 12, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 2F, 0F); // Box 208
        ammoModel[0].setRotationPoint(11F, -19.5F, 0.5F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 1, 12, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 2F, 0F, 0F, 1.75F, 0F, 0F, 1.75F, -0.5F, -0.5F, 2F, -0.5F); // Box 209
        ammoModel[1].setRotationPoint(11F, -19.5F, 1.5F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 4, 11, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 2.625F, 0F, 0F, 1.875F, 0F, 0F, 1.875F, -0.5F, 0F, 2.625F, -0.5F); // Box 210
        ammoModel[2].setRotationPoint(13F, -19.5F, 1.5F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 4, 10, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 2.75F, 0F, 0F, 2F, 0F, -0.5F, 2F, -0.5F, 0F, 2.75F, -0.5F); // Box 211
        ammoModel[3].setRotationPoint(18F, -19.5F, 1.5F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 11, 12, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 2F, -0.5F); // Box 213
        ammoModel[4].setRotationPoint(11F, -19.5F, -1.5F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 1, 8, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 214
        ammoModel[5].setRotationPoint(11F, -19.5F, -1F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 1, 8, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 215
        ammoModel[6].setRotationPoint(21F, -19.5F, -1F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 11, 4, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F); // Box 216
        ammoModel[7].setRotationPoint(11F, -11.5F, -1F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 1, 12, 1, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 2F, -0.5F, 0F, 1.75F, -0.5F, 0F, 1.75F, 0F, 0F, 2F, 0F); // Box 9
        ammoModel[8].setRotationPoint(11F, -19.5F, -2.5F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 4, 11, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2.625F, -0.5F, 0F, 1.875F, -0.5F, 0F, 1.875F, 0F, 0F, 2.625F, 0F); // Box 10
        ammoModel[9].setRotationPoint(13F, -19.5F, -2.5F);

        ammoModel[10].addShapeBox(0F, 0F, 0F, 4, 10, 1, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2.75F, -0.5F, -0.5F, 2F, -0.5F, 0F, 2F, 0F, 0F, 2.75F, 0F); // Box 11
        ammoModel[10].setRotationPoint(18F, -19.5F, -2.5F);

        ammoModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, -0.325F, 0F, 0F, -0.325F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 208
        ammoModel[11].setRotationPoint(12F, -20.5F, 0.5F);

        ammoModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.125F, 0.125F, 0F, -0.125F, 0.125F, 0F, 0F, -0.75F, -0.5F, 0F, -0.75F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 210
        ammoModel[12].setRotationPoint(11F, -20.5F, 1F);

        ammoModel[13].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.125F, -0.625F, 0F, -0.125F, -0.625F, 0F, 0F, -0.5F, 1F, 0F, -0.5F, 1F, 0F, 0F, 0F, 0F, 0F); // Box 210
        ammoModel[13].setRotationPoint(11F, -20.5F, 0.5F);

        ammoModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, 0F, -0.25F, 1F, 0F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 208
        ammoModel[14].setRotationPoint(17F, -20.5F, 0.5F);

        ammoModel[15].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, -0.125F, 0.125F, 0F, -0.125F, 0.125F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 210
        ammoModel[15].setRotationPoint(13F, -20.5F, 1F);

        ammoModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.125F, -0.375F, 0F, -0.125F, -0.375F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 208
        ammoModel[16].setRotationPoint(12F, -20.5F, 0.5F);

        ammoModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.75F, -0.375F, 0F, -0.75F, -0.375F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 210
        ammoModel[17].setRotationPoint(11F, -20.5F, 0.5F);

        ammoModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.325F, 0F, 0F, -0.325F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 208
        ammoModel[18].setRotationPoint(12F, -20.5F, -1.5F);

        ammoModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, -0.125F, 0.125F, 0F, -0.125F, 0.125F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 210
        ammoModel[19].setRotationPoint(11F, -20.5F, -2F);

        ammoModel[20].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, -0.125F, -0.625F, 0F, -0.125F, -0.625F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 210
        ammoModel[20].setRotationPoint(11F, -20.5F, -1.5F);

        ammoModel[21].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1F, 0F, -0.25F, -1F, 0F, -0.25F, -1F, -0.25F, 0F, 1F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 208
        ammoModel[21].setRotationPoint(17F, -20.5F, -1.5F);

        ammoModel[22].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, -0.125F, 0.125F, 0F, -0.125F, 0.125F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 210
        ammoModel[22].setRotationPoint(13F, -20.5F, -2F);

        ammoModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.375F, 0F, -0.75F, -0.375F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.125F, 0F, 0F, -0.125F); // Box 210
        ammoModel[23].setRotationPoint(11F, -20.5F, -1.5F);

        ammoModel[24].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.125F, -0.375F, 0F, -0.125F, -0.375F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 208
        ammoModel[24].setRotationPoint(12F, -20.5F, -1.5F);


        pumpModel = new ModelRendererTurbo[41];
        pumpModel[0] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Box 75
        pumpModel[1] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 76
        pumpModel[2] = new ModelRendererTurbo(this, 41, 9, textureX, textureY); // Box 78
        pumpModel[3] = new ModelRendererTurbo(this, 81, 9, textureX, textureY); // Box 79
        pumpModel[4] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Box 80
        pumpModel[5] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Box 81
        pumpModel[6] = new ModelRendererTurbo(this, 161, 9, textureX, textureY); // Box 82
        pumpModel[7] = new ModelRendererTurbo(this, 177, 9, textureX, textureY); // Box 83
        pumpModel[8] = new ModelRendererTurbo(this, 193, 9, textureX, textureY); // Box 84
        pumpModel[9] = new ModelRendererTurbo(this, 209, 9, textureX, textureY); // Box 85
        pumpModel[10] = new ModelRendererTurbo(this, 225, 9, textureX, textureY); // Box 86
        pumpModel[11] = new ModelRendererTurbo(this, 241, 9, textureX, textureY); // Box 95
        pumpModel[12] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 96
        pumpModel[13] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Box 97
        pumpModel[14] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Box 98
        pumpModel[15] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Box 99
        pumpModel[16] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // Box 100
        pumpModel[17] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Box 101
        pumpModel[18] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // Box 102
        pumpModel[19] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Box 103
        pumpModel[20] = new ModelRendererTurbo(this, 89, 17, textureX, textureY); // Box 104
        pumpModel[21] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Box 105
        pumpModel[22] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Box 106
        pumpModel[23] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Box 107
        pumpModel[24] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Box 108
        pumpModel[25] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // Box 109
        pumpModel[26] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // Box 110
        pumpModel[27] = new ModelRendererTurbo(this, 169, 17, textureX, textureY); // Box 111
        pumpModel[28] = new ModelRendererTurbo(this, 185, 17, textureX, textureY); // Box 112
        pumpModel[29] = new ModelRendererTurbo(this, 201, 17, textureX, textureY); // Box 113
        pumpModel[30] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Box 154
        pumpModel[31] = new ModelRendererTurbo(this, 233, 17, textureX, textureY); // Box 155
        pumpModel[32] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Box 156
        pumpModel[33] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Box 157
        pumpModel[34] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Box 158
        pumpModel[35] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Box 159
        pumpModel[36] = new ModelRendererTurbo(this, 65, 25, textureX, textureY); // Box 160
        pumpModel[37] = new ModelRendererTurbo(this, 81, 25, textureX, textureY); // Box 161
        pumpModel[38] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Box 162
        pumpModel[39] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Box 163
        pumpModel[40] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Box 164

        pumpModel[0].addShapeBox(0F, 0F, 0F, 12, 1, 4, 0F, 5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 5F, 0F, -0.25F, 5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 5F, 0F, -0.25F); // Box 75
        pumpModel[0].setRotationPoint(11F, -23F, -2F);

        pumpModel[1].addShapeBox(0F, 0F, 0F, 12, 1, 4, 0F, 5F, -0.125F, -0.75F, 0F, -0.125F, -0.75F, 0F, -0.125F, -0.75F, 5F, -0.125F, -0.75F, 5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 5F, 0F, -0.25F); // Box 76
        pumpModel[1].setRotationPoint(11F, -24F, -2F);

        pumpModel[2].addShapeBox(0F, 0F, 0F, 12, 1, 4, 0F, 5F, -0.75F, -1.5F, 0F, -0.75F, -1.5F, 0F, -0.75F, -1.5F, 5F, -0.75F, -1.5F, 5F, 0.125F, -0.75F, 0F, 0.125F, -0.75F, 0F, 0.125F, -0.75F, 5F, 0.125F, -0.75F); // Box 78
        pumpModel[2].setRotationPoint(11F, -25F, -2F);

        pumpModel[3].addShapeBox(0F, 0F, 0F, 12, 1, 4, 0F, 5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 5F, 0F, -0.25F, 5F, -0.125F, -0.75F, 0F, -0.125F, -0.75F, 0F, -0.125F, -0.75F, 5F, -0.125F, -0.75F); // Box 79
        pumpModel[3].setRotationPoint(11F, -22F, -2F);

        pumpModel[4].addShapeBox(0F, 0F, 0F, 12, 1, 4, 0F, 5F, 0.125F, -0.75F, 0F, 0.125F, -0.75F, 0F, 0.125F, -0.75F, 5F, 0.125F, -0.75F, 5F, -0.75F, -1.5F, 0F, -0.75F, -1.5F, 0F, -0.75F, -1.5F, 5F, -0.75F, -1.5F); // Box 80
        pumpModel[4].setRotationPoint(11F, -21F, -2F);

        pumpModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 81
        pumpModel[5].setRotationPoint(3.5F, -23F, -2F);

        pumpModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 82
        pumpModel[6].setRotationPoint(3.5F, -24F, -2F);

        pumpModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 83
        pumpModel[7].setRotationPoint(3.5F, -25F, -1.5F);

        pumpModel[8].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, -0.125F, -0.625F, 0F, -0.125F, -0.625F, 0F, -0.125F, -0.625F, 0F, -0.125F, -0.625F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F); // Box 84
        pumpModel[8].setRotationPoint(4F, -24F, -2F);

        pumpModel[9].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, -0.625F, -1.5F, 0F, -0.625F, -1.5F, 0F, -0.625F, -1.5F, 0F, -0.625F, -1.5F, 0F, 0.125F, -0.625F, 0F, 0.125F, -0.625F, 0F, 0.125F, -0.625F, 0F, 0.125F, -0.625F); // Box 85
        pumpModel[9].setRotationPoint(4F, -25F, -2F);

        pumpModel[10].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F); // Box 86
        pumpModel[10].setRotationPoint(4F, -23F, -2F);

        pumpModel[11].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, 0F, -0.125F, 0F, -0.125F, -0.625F, 0F, -0.125F, -0.625F, 0F, -0.125F, -0.625F, 0F, -0.125F, -0.625F); // Box 95
        pumpModel[11].setRotationPoint(4F, -22F, -2F);

        pumpModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 96
        pumpModel[12].setRotationPoint(3.5F, -22F, -2F);

        pumpModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F); // Box 97
        pumpModel[13].setRotationPoint(3.5F, -21F, -1.5F);

        pumpModel[14].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0F, 0.125F, -0.625F, 0F, 0.125F, -0.625F, 0F, 0.125F, -0.625F, 0F, 0.125F, -0.625F, 0F, -0.625F, -1.5F, 0F, -0.625F, -1.5F, 0F, -0.625F, -1.5F, 0F, -0.625F, -1.5F); // Box 98
        pumpModel[14].setRotationPoint(4F, -21F, -2F);

        pumpModel[15].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0F, -2.5F, 1F, 0F, -2.5F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2.5F, 0F, 0F, 2.5F, 0F, 0F, 0F, 1F, 0F, 0F, 1F); // Box 99
        pumpModel[15].setRotationPoint(4F, -23F, -3F);

        pumpModel[16].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.5F, -2.75F, 1.5F, -0.5F, -2.75F, 1.5F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0F, 2F, 1F, 0F, 2F, 1F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 100
        pumpModel[16].setRotationPoint(4F, -23.5F, -3F);

        pumpModel[17].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 2F, 1F, 0F, 2F, 1F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -2.75F, 1.5F, -0.5F, -2.75F, 1.5F); // Box 101
        pumpModel[17].setRotationPoint(4F, -20F, -3F);

        pumpModel[18].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 2F, -1F, -1F, -2F, -1F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 2F, 1F, -2F, -2F, 1F, -2F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 102
        pumpModel[18].setRotationPoint(4F, -20.5F, -9F);

        pumpModel[19].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 1.5F, -1.75F, -1.5F, -2.5F, -1.75F, -1.5F, -0.5F, -0.75F, -0.5F, -0.5F, -0.75F, -0.5F, 2F, 1F, -2F, -2F, 1F, -2F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 103
        pumpModel[19].setRotationPoint(4F, -21.5F, -10F);

        pumpModel[20].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 1F, -1F, 0F, 1F, -1F, 2F, 2F, -1F, -2F, 2F, -1F, -0.5F, -1.75F, -1.5F, -0.5F, -1.75F, -1.5F, 1.5F, -2.75F, -0.5F, -2.5F, -2.75F, -0.5F); // Box 104
        pumpModel[20].setRotationPoint(2F, -17.5F, -8F);

        pumpModel[21].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 105
        pumpModel[21].setRotationPoint(2.5F, -19.75F, -8.75F);

        pumpModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 106
        pumpModel[22].setRotationPoint(3.5F, -19.75F, -8.75F);

        pumpModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Box 107
        pumpModel[23].setRotationPoint(1.5F, -19.75F, -8.75F);

        pumpModel[24].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 108
        pumpModel[24].setRotationPoint(2.5F, -20.75F, -8.75F);

        pumpModel[25].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -1F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 109
        pumpModel[25].setRotationPoint(3.5F, -20.75F, -8.75F);

        pumpModel[26].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, -1F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -1F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Box 110
        pumpModel[26].setRotationPoint(1.5F, -20.75F, -8.75F);

        pumpModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -1F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -1F, -1F); // Box 111
        pumpModel[27].setRotationPoint(1.5F, -18.75F, -8.75F);

        pumpModel[28].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 112
        pumpModel[28].setRotationPoint(2.5F, -18.75F, -8.75F);

        pumpModel[29].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 0F, -1F); // Box 113
        pumpModel[29].setRotationPoint(3.5F, -18.75F, -8.75F);

        pumpModel[30].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -0.5F, -0.5F, -0.75F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, -0.5F, -0.75F, -0.5F, 0.25F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.25F, -0.5F); // Box 154
        pumpModel[30].setRotationPoint(2.5F, -24F, -2F);

        pumpModel[31].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -0.5F, -0.25F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.25F, -0.5F); // Box 155
        pumpModel[31].setRotationPoint(2.5F, -23F, -2F);

        pumpModel[32].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.5F, -1F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, -0.5F, -1F, -1F, -0.5F, 0.5F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.5F, -0.25F); // Box 156
        pumpModel[32].setRotationPoint(2.5F, -25F, -1.5F);

        pumpModel[33].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.5F, 0.5F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.5F, -0.25F, -0.5F, -1F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, -0.5F, -1F, -1F); // Box 157
        pumpModel[33].setRotationPoint(2.5F, -21F, -1.5F);

        pumpModel[34].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -0.5F, 0.25F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.25F, -0.5F, -0.5F, -0.5F, -0.75F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, -0.5F, -0.75F); // Box 158
        pumpModel[34].setRotationPoint(2.5F, -22F, -2F);

        pumpModel[35].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 159
        pumpModel[35].setRotationPoint(2.5F, -23F, -1.5F);

        pumpModel[36].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 160
        pumpModel[36].setRotationPoint(2.5F, -24F, -1.5F);

        pumpModel[37].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 161
        pumpModel[37].setRotationPoint(2.5F, -22F, -1.5F);

        pumpModel[38].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.75F, -0.25F, 0F); // Box 162
        pumpModel[38].setRotationPoint(1.5F, -23F, -0.5F);

        pumpModel[39].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.75F, -0.25F, 0F); // Box 163
        pumpModel[39].setRotationPoint(1.5F, -23.5F, -0.5F);

        pumpModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F); // Box 164
        pumpModel[40].setRotationPoint(1.5F, -22.5F, -0.5F);


        barrelAttachPoint = new Vector3f(133.5F / 16F, 23F / 16F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(68F / 16F, 20.25F / 16F, -3F / 16F);
        scopeAttachPoint = new Vector3f(17F / 16F, 26.5F / 16F, 0F / 16F);
        gripAttachPoint = new Vector3f(71 / 16F, 16.25F / 16F, 0F / 16F);

        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        translateAll(0.0F, 0.0F, 0.0F);
        hasFlash = true;
        hasArms = true;

//        leftArmPos = new Vector3f(0.125F, -0.5625F, 0.0F);
//        leftArmRot = new Vector3f(80F, 55F, 0F);
//        rightArmPos = new Vector3f(0.2F, -0.56F, 0.0F);
//        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        leftArmPos = new Vector3f(2F, 0F, -9F);
        leftArmRot = new Vector3f(-80F, -55F, 0F);
        rightArmPos = new Vector3f(10F, 1F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.5D, 0.75D);
        enableNewArm = true;

        leftArmReloadPos = new Vector3f(-0.13F, -0.6F, 0.05F);
        leftArmReloadRot = new Vector3f(80F, 60F, 0.0F);
        rightArmReloadPos = new Vector3f(0.2F, -0.56F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);

        rightHandAmmo = false;
        leftHandAmmo = false;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15.0F;
        tiltGun = -30.0F;
        gunSlideDistance = 0.15F;
        pumpDelayAfterReload = 55;
        pumpDelay = 1;
        pumpTime = 18;
        tiltGunTime = 0.1F;
        unloadClipTime = 0.0F;
        loadClipTime = 0.6F;
        untiltGunTime = 0.3F;
        pumpHandleDistance = 0.15F;

        chargeHandleDistance = 0.5F;
        chargeDelay = 0;
        chargeDelayAfterReload = 60;
        chargeTime = 10;
        rightArmChargePos = new Vector3f(-0F, -0.5F, 0.13F);
        rightArmChargeRot = new Vector3f(-0F, 0.0F, -70F);
        chargeModifier = new Vector3f(16F, 8F, 4F);
        rightHandBolt = true;
        flashScale = 1.0F;
        muzzleFlashPoint = new Vector3f(1.8F, 0.1F, 0.0F);
        casingAttachPoint = new Vector3f(1.7F, 1.7F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 5F, 10.75F);
        casingAnimSpread = new Vector3f(0.0F, 0.0F, 0.0F);
        casingAnimTime = 10;
        casingRotateVector = new Vector3f(0.1F, 1.0F, 0.1F);
        caseScale = 0.2F;
        casingDelay = 10;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);

        crouchZoom = -0.1F;
        zoomOffset = 0.3F;
        zoomOffsetY = -0.05F;
        gunOffset = -0.8F;
        pumpHandlePoint = new Vector3f(0F, 22.5F / 16F, 0F);
        flipAll();
    }
}